2016年4月19日星期二

Pervasive games and design –‘need’ and ‘desire’ the twin evils of design

Pervasive games and design –‘need’ and ‘desire’ the twin evils of design

The appear of design is because people want to figure out some problem, when people have ‘need’ and ‘desire’, design following. But most of the time people do not know they have this or that kind of ‘need’ and ‘desire’, until they saw a design, they suddenly find out what they want.

Heskett, J. (2005). Design: A very short introduction (Vol. 136). Oxford University Press.

The writer shows us how our life style change our way of thinking design, from the spoon we are using, when we drive home or even the medical facility can save our lives, all of them are inseparable from the design. Meanwhile, it also reflects design will change because different place and different culture and the viewpoint of design from the major company.

McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.

Gamification can make up the lacking and shortage of real world; gamification can make our life better. Plenty of examples tell us how to apply gamification to solve the real world problems. In the future, we can make our life as awesome as game. Gamification can help us change other people lives even solve the energy efficiency.


2016年4月4日星期一

331 P2 Critical Perspective

In this project, I use a rabbit fairy to represent all my good wishes and good memories about the city. This white rabbit fairy also mean freedom, she live without any restrict, she free access around the city, she is always happy every day, just like a child, the city is her playground. She enjoys her life, she observes the city, and she is living with curiosity. The reason why I create a rabbit fairy is because people are too busy to live, too busy to study to study, too busy to twitter or instagram their lives to other strangers. We never learn the joy and peace of free time to just be alive, but I hope this rabbit learned.

Meanwhile, I want to talk about a book. Few decades ago, an Italian writer Italo Calvino creates a great book called ‘Invisible Cities’ --- Marco Polo who is a famous businessman, world traveler and writer described the scene of 55 cities to a great emperor Kublai Khan. In the story, history and truth was interweaved with fiction. The author applies his imagination to created 55 cities and they are so different. Some of the books bring us to see other people’s world, but the other bring us to our own world. Each time, when the book describes a city to me, my mind will separate the city, and let the pieces exchange, remove or convert, use another way to recombine the city --- It become my city.



Reference


Calvino, I. (1974). Invisible cities. New York: Harcourt Brace Jovanovich.